How I stumbled into remaking a Commodore 64 title as a peer-to-peer multiplayer browser game Technical and design notes on how I'm adding player accounts to Manygolf How I used Google Sheets to track Manygolf players over time Experiments in distribution Some notes on how I implemented the Component pattern in my new game framework In which I get sick of Nginx A problem that's way harder than it should be! One weird trick to improve your render() function's execution time! A summary of the long and arduous road to setting up a TypeScript + Babel + Webpack build system. Some architectural notes on my newest project. In which sick-nasty level transitions are added, but at what cost to our intrepid coder's sanity?
Jan 21, 2015: Blorp!An adventure begins.