Bringing Manygolf to iOS, Android & Steam(?)
Experiments in distribution
Component-based game development in Pearl
Some notes on how I implemented the Component pattern in my new game framework
Adventures in deploying web games
In which I get sick of Nginx
How to scale a <canvas>
A problem that's way harder than it should be!
Cached canvas rendering
One weird trick to improve your render() function's execution time!
Manygolf and TypeScript (Part 1: Build Pipeline)
A summary of the long and arduous road to setting up a TypeScript + Babel + Webpack build system.
Manygolf, a multiplayer golf game
Some architectural notes on my newest project.
Bipp, A Music Game Engine
New year, new game.
Starfields and spaghetti state
In which sick-nasty level transitions are added, but at what cost to our intrepid coder's sanity?